/**
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* Constants used by {@link Clock#tick} to determine behavior
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* when {@link Clock#startTime} or {@link Clock#stopTime} is reached.
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*
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* @enum {Number}
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*
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* @see Clock
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* @see ClockStep
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*/
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var ClockRange = {
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/**
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* {@link Clock#tick} will always advances the clock in its current direction.
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*
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* @type {Number}
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* @constant
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*/
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UNBOUNDED: 0,
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/**
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* When {@link Clock#startTime} or {@link Clock#stopTime} is reached,
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* {@link Clock#tick} will not advance {@link Clock#currentTime} any further.
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*
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* @type {Number}
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* @constant
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*/
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CLAMPED: 1,
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/**
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* When {@link Clock#stopTime} is reached, {@link Clock#tick} will advance
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* {@link Clock#currentTime} to the opposite end of the interval. When
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* time is moving backwards, {@link Clock#tick} will not advance past
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* {@link Clock#startTime}
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*
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* @type {Number}
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* @constant
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*/
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LOOP_STOP: 2,
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};
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export default Object.freeze(ClockRange);
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