import WebGLConstants from "../Core/WebGLConstants.js";
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/**
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* Enumerates all possible filters used when magnifying WebGL textures.
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*
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* @enum {Number}
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*
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* @see TextureMinificationFilter
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*/
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var TextureMagnificationFilter = {
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/**
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* Samples the texture by returning the closest pixel.
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*
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* @type {Number}
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* @constant
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*/
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NEAREST: WebGLConstants.NEAREST,
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/**
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* Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than <code>NEAREST</code> filtering.
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*
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* @type {Number}
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* @constant
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*/
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LINEAR: WebGLConstants.LINEAR,
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};
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/**
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* Validates the given <code>textureMinificationFilter</code> with respect to the possible enum values.
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* @param textureMagnificationFilter
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* @returns {Boolean} <code>true</code> if <code>textureMagnificationFilter</code> is valid.
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*
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* @private
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*/
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TextureMagnificationFilter.validate = function (textureMagnificationFilter) {
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return (
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textureMagnificationFilter === TextureMagnificationFilter.NEAREST ||
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textureMagnificationFilter === TextureMagnificationFilter.LINEAR
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);
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};
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export default Object.freeze(TextureMagnificationFilter);
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