import WebGLConstants from "../Core/WebGLConstants.js";
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/**
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* @private
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*/
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var TextureWrap = {
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CLAMP_TO_EDGE: WebGLConstants.CLAMP_TO_EDGE,
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REPEAT: WebGLConstants.REPEAT,
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MIRRORED_REPEAT: WebGLConstants.MIRRORED_REPEAT,
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validate: function (textureWrap) {
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return (
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textureWrap === TextureWrap.CLAMP_TO_EDGE ||
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textureWrap === TextureWrap.REPEAT ||
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textureWrap === TextureWrap.MIRRORED_REPEAT
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);
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},
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};
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export default Object.freeze(TextureWrap);
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