import BoundingRectangle from "../Core/BoundingRectangle.js";
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import defined from "../Core/defined.js";
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import destroyObject from "../Core/destroyObject.js";
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import PixelFormat from "../Core/PixelFormat.js";
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import Framebuffer from "../Renderer/Framebuffer.js";
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import PixelDatatype from "../Renderer/PixelDatatype.js";
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import RenderState from "../Renderer/RenderState.js";
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import Sampler from "../Renderer/Sampler.js";
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import Texture from "../Renderer/Texture.js";
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import BrdfLutGeneratorFS from "../Shaders/BrdfLutGeneratorFS.js";
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/**
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* @private
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*/
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function BrdfLutGenerator() {
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this._framebuffer = undefined;
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this._colorTexture = undefined;
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this._drawCommand = undefined;
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}
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Object.defineProperties(BrdfLutGenerator.prototype, {
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colorTexture: {
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get: function () {
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return this._colorTexture;
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},
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},
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});
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function createCommand(generator, context) {
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var framebuffer = generator._framebuffer;
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var drawCommand = context.createViewportQuadCommand(BrdfLutGeneratorFS, {
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framebuffer: framebuffer,
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renderState: RenderState.fromCache({
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viewport: new BoundingRectangle(0.0, 0.0, 256.0, 256.0),
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}),
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});
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generator._drawCommand = drawCommand;
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}
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function createFramebuffer(generator, context) {
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var colorTexture = new Texture({
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context: context,
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width: 256,
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height: 256,
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pixelFormat: PixelFormat.RGBA,
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pixelDatatype: PixelDatatype.UNSIGNED_BYTE,
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sampler: Sampler.NEAREST,
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});
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generator._colorTexture = colorTexture;
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var framebuffer = new Framebuffer({
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context: context,
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colorTextures: [colorTexture],
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destroyAttachments: false,
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});
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generator._framebuffer = framebuffer;
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}
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BrdfLutGenerator.prototype.update = function (frameState) {
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if (!defined(this._colorTexture)) {
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var context = frameState.context;
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createFramebuffer(this, context);
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createCommand(this, context);
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this._drawCommand.execute(context);
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this._framebuffer = this._framebuffer && this._framebuffer.destroy();
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this._drawCommand.shaderProgram =
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this._drawCommand.shaderProgram &&
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this._drawCommand.shaderProgram.destroy();
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}
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};
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BrdfLutGenerator.prototype.isDestroyed = function () {
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return false;
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};
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BrdfLutGenerator.prototype.destroy = function () {
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this._colorTexture = this._colorTexture && this._colorTexture.destroy();
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return destroyObject(this);
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};
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export default BrdfLutGenerator;
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