import Check from "../Core/Check.js";
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/**
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* The state for a 3D Tiles update pass.
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*
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* @private
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* @constructor
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*/
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function Cesium3DTilePassState(options) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("options", options);
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Check.typeOf.number("options.pass", options.pass);
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//>>includeEnd('debug');
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/**
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* The pass.
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*
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* @type {Cesium3DTilePass}
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*/
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this.pass = options.pass;
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/**
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* An array of rendering commands to use instead of {@link FrameState.commandList} for the current pass.
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*
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* @type {DrawCommand[]}
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*/
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this.commandList = options.commandList;
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/**
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* A camera to use instead of {@link FrameState.camera} for the current pass.
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*
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* @type {Camera}
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*/
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this.camera = options.camera;
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/**
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* A culling volume to use instead of {@link FrameState.cullingVolume} for the current pass.
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*
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* @type {CullingVolume}
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*/
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this.cullingVolume = options.cullingVolume;
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/**
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* A read-only property that indicates whether the pass is ready, i.e. all tiles needed by the pass are loaded.
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*
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* @type {Boolean}
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* @readonly
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* @default false
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*/
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this.ready = false;
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}
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export default Cesium3DTilePassState;
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