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| /**
| * The refinement approach for a tile.
| * <p>
| * See the {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification#refinement|Refinement}
| * in the 3D Tiles spec.
| * </p>
| *
| * @enum {Number}
| *
| * @private
| */
| var Cesium3DTileRefine = {
| /**
| * Render this tile and, if it doesn't meet the screen space error, also refine to its children.
| *
| * @type {Number}
| * @constant
| */
| ADD: 0,
|
| /**
| * Render this tile or, if it doesn't meet the screen space error, refine to its descendants instead.
| *
| * @type {Number}
| * @constant
| */
| REPLACE: 1,
| };
| export default Object.freeze(Cesium3DTileRefine);
|
|