import WebGLConstants from "../Core/WebGLConstants.js";
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/**
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* Determines which triangles, if any, are culled.
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*
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* @enum {Number}
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*/
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var CullFace = {
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/**
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* Front-facing triangles are culled.
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*
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* @type {Number}
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* @constant
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*/
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FRONT: WebGLConstants.FRONT,
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/**
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* Back-facing triangles are culled.
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*
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* @type {Number}
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* @constant
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*/
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BACK: WebGLConstants.BACK,
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/**
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* Both front-facing and back-facing triangles are culled.
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*
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* @type {Number}
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* @constant
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*/
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FRONT_AND_BACK: WebGLConstants.FRONT_AND_BACK,
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};
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export default Object.freeze(CullFace);
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