import defaultValue from "../Core/defaultValue.js";
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import Pass from "../Renderer/Pass.js";
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/**
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* Defines a list of commands whose geometry are bound by near and far distances from the camera.
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* @alias FrustumCommands
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* @constructor
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*
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* @param {Number} [near=0.0] The lower bound or closest distance from the camera.
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* @param {Number} [far=0.0] The upper bound or farthest distance from the camera.
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*
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* @private
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*/
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function FrustumCommands(near, far) {
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this.near = defaultValue(near, 0.0);
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this.far = defaultValue(far, 0.0);
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var numPasses = Pass.NUMBER_OF_PASSES;
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var commands = new Array(numPasses);
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var indices = new Array(numPasses);
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for (var i = 0; i < numPasses; ++i) {
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commands[i] = [];
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indices[i] = 0;
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}
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this.commands = commands;
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this.indices = indices;
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}
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export default FrustumCommands;
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