import usesExtension from "./usesExtension.js";
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import defined from "../../Core/defined.js";
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/**
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* Contains traversal functions for processing elements of the glTF hierarchy.
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* @constructor
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*
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* @private
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*/
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function ForEach() {}
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/**
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* Fallback for glTF 1.0
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* @private
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*/
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ForEach.objectLegacy = function (objects, handler) {
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if (defined(objects)) {
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for (const objectId in objects) {
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if (Object.prototype.hasOwnProperty.call(objects, objectId)) {
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const object = objects[objectId];
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const value = handler(object, objectId);
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if (defined(value)) {
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return value;
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}
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}
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}
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}
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};
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/**
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* @private
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*/
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ForEach.object = function (arrayOfObjects, handler) {
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if (defined(arrayOfObjects)) {
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const length = arrayOfObjects.length;
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for (let i = 0; i < length; i++) {
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const object = arrayOfObjects[i];
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const value = handler(object, i);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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/**
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* Supports glTF 1.0 and 2.0
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* @private
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*/
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ForEach.topLevel = function (gltf, name, handler) {
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const gltfProperty = gltf[name];
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if (defined(gltfProperty) && !Array.isArray(gltfProperty)) {
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return ForEach.objectLegacy(gltfProperty, handler);
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}
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return ForEach.object(gltfProperty, handler);
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};
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ForEach.accessor = function (gltf, handler) {
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return ForEach.topLevel(gltf, "accessors", handler);
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};
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ForEach.accessorWithSemantic = function (gltf, semantic, handler) {
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const visited = {};
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return ForEach.mesh(gltf, function (mesh) {
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return ForEach.meshPrimitive(mesh, function (primitive) {
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const valueForEach = ForEach.meshPrimitiveAttribute(
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primitive,
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function (accessorId, attributeSemantic) {
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if (
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attributeSemantic.indexOf(semantic) === 0 &&
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!defined(visited[accessorId])
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) {
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visited[accessorId] = true;
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const value = handler(accessorId);
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if (defined(value)) {
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return value;
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}
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}
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}
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);
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if (defined(valueForEach)) {
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return valueForEach;
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}
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return ForEach.meshPrimitiveTarget(primitive, function (target) {
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return ForEach.meshPrimitiveTargetAttribute(
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target,
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function (accessorId, attributeSemantic) {
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if (
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attributeSemantic.indexOf(semantic) === 0 &&
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!defined(visited[accessorId])
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) {
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visited[accessorId] = true;
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const value = handler(accessorId);
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if (defined(value)) {
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return value;
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}
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}
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}
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);
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});
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});
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});
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};
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ForEach.accessorContainingVertexAttributeData = function (gltf, handler) {
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const visited = {};
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return ForEach.mesh(gltf, function (mesh) {
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return ForEach.meshPrimitive(mesh, function (primitive) {
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const valueForEach = ForEach.meshPrimitiveAttribute(
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primitive,
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function (accessorId) {
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if (!defined(visited[accessorId])) {
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visited[accessorId] = true;
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const value = handler(accessorId);
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if (defined(value)) {
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return value;
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}
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}
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}
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);
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if (defined(valueForEach)) {
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return valueForEach;
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}
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return ForEach.meshPrimitiveTarget(primitive, function (target) {
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return ForEach.meshPrimitiveTargetAttribute(
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target,
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function (accessorId) {
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if (!defined(visited[accessorId])) {
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visited[accessorId] = true;
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const value = handler(accessorId);
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if (defined(value)) {
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return value;
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}
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}
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}
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);
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});
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});
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});
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};
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ForEach.accessorContainingIndexData = function (gltf, handler) {
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const visited = {};
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return ForEach.mesh(gltf, function (mesh) {
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return ForEach.meshPrimitive(mesh, function (primitive) {
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const indices = primitive.indices;
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if (defined(indices) && !defined(visited[indices])) {
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visited[indices] = true;
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const value = handler(indices);
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if (defined(value)) {
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return value;
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}
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}
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});
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});
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};
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ForEach.animation = function (gltf, handler) {
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return ForEach.topLevel(gltf, "animations", handler);
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};
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ForEach.animationChannel = function (animation, handler) {
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const channels = animation.channels;
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return ForEach.object(channels, handler);
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};
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ForEach.animationSampler = function (animation, handler) {
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const samplers = animation.samplers;
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return ForEach.object(samplers, handler);
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};
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ForEach.buffer = function (gltf, handler) {
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return ForEach.topLevel(gltf, "buffers", handler);
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};
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ForEach.bufferView = function (gltf, handler) {
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return ForEach.topLevel(gltf, "bufferViews", handler);
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};
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ForEach.camera = function (gltf, handler) {
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return ForEach.topLevel(gltf, "cameras", handler);
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};
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ForEach.image = function (gltf, handler) {
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return ForEach.topLevel(gltf, "images", handler);
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};
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ForEach.material = function (gltf, handler) {
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return ForEach.topLevel(gltf, "materials", handler);
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};
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ForEach.materialValue = function (material, handler) {
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let values = material.values;
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if (
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defined(material.extensions) &&
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defined(material.extensions.KHR_techniques_webgl)
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) {
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values = material.extensions.KHR_techniques_webgl.values;
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}
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for (const name in values) {
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if (Object.prototype.hasOwnProperty.call(values, name)) {
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const value = handler(values[name], name);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.mesh = function (gltf, handler) {
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return ForEach.topLevel(gltf, "meshes", handler);
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};
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ForEach.meshPrimitive = function (mesh, handler) {
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const primitives = mesh.primitives;
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if (defined(primitives)) {
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const primitivesLength = primitives.length;
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for (let i = 0; i < primitivesLength; i++) {
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const primitive = primitives[i];
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const value = handler(primitive, i);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.meshPrimitiveAttribute = function (primitive, handler) {
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const attributes = primitive.attributes;
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for (const semantic in attributes) {
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if (Object.prototype.hasOwnProperty.call(attributes, semantic)) {
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const value = handler(attributes[semantic], semantic);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.meshPrimitiveTarget = function (primitive, handler) {
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const targets = primitive.targets;
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if (defined(targets)) {
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const length = targets.length;
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for (let i = 0; i < length; ++i) {
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const value = handler(targets[i], i);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.meshPrimitiveTargetAttribute = function (target, handler) {
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for (const semantic in target) {
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if (Object.prototype.hasOwnProperty.call(target, semantic)) {
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const accessorId = target[semantic];
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const value = handler(accessorId, semantic);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.node = function (gltf, handler) {
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return ForEach.topLevel(gltf, "nodes", handler);
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};
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ForEach.nodeInTree = function (gltf, nodeIds, handler) {
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const nodes = gltf.nodes;
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if (defined(nodes)) {
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const length = nodeIds.length;
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for (let i = 0; i < length; i++) {
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const nodeId = nodeIds[i];
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const node = nodes[nodeId];
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if (defined(node)) {
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let value = handler(node, nodeId);
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if (defined(value)) {
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return value;
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}
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const children = node.children;
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if (defined(children)) {
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value = ForEach.nodeInTree(gltf, children, handler);
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if (defined(value)) {
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return value;
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}
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}
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}
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}
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}
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};
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ForEach.nodeInScene = function (gltf, scene, handler) {
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const sceneNodeIds = scene.nodes;
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if (defined(sceneNodeIds)) {
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return ForEach.nodeInTree(gltf, sceneNodeIds, handler);
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}
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};
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ForEach.program = function (gltf, handler) {
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if (usesExtension(gltf, "KHR_techniques_webgl")) {
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return ForEach.object(
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gltf.extensions.KHR_techniques_webgl.programs,
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handler
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);
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}
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return ForEach.topLevel(gltf, "programs", handler);
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};
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ForEach.sampler = function (gltf, handler) {
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return ForEach.topLevel(gltf, "samplers", handler);
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};
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ForEach.scene = function (gltf, handler) {
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return ForEach.topLevel(gltf, "scenes", handler);
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};
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ForEach.shader = function (gltf, handler) {
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if (usesExtension(gltf, "KHR_techniques_webgl")) {
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return ForEach.object(
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gltf.extensions.KHR_techniques_webgl.shaders,
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handler
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);
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}
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return ForEach.topLevel(gltf, "shaders", handler);
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};
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ForEach.skin = function (gltf, handler) {
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return ForEach.topLevel(gltf, "skins", handler);
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};
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ForEach.skinJoint = function (skin, handler) {
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const joints = skin.joints;
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if (defined(joints)) {
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const jointsLength = joints.length;
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for (let i = 0; i < jointsLength; i++) {
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const joint = joints[i];
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const value = handler(joint);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.techniqueAttribute = function (technique, handler) {
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const attributes = technique.attributes;
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for (const attributeName in attributes) {
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if (Object.prototype.hasOwnProperty.call(attributes, attributeName)) {
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const value = handler(attributes[attributeName], attributeName);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.techniqueUniform = function (technique, handler) {
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const uniforms = technique.uniforms;
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for (const uniformName in uniforms) {
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if (Object.prototype.hasOwnProperty.call(uniforms, uniformName)) {
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const value = handler(uniforms[uniformName], uniformName);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.techniqueParameter = function (technique, handler) {
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const parameters = technique.parameters;
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for (const parameterName in parameters) {
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if (Object.prototype.hasOwnProperty.call(parameters, parameterName)) {
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const value = handler(parameters[parameterName], parameterName);
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if (defined(value)) {
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return value;
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}
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}
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}
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};
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ForEach.technique = function (gltf, handler) {
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if (usesExtension(gltf, "KHR_techniques_webgl")) {
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return ForEach.object(
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gltf.extensions.KHR_techniques_webgl.techniques,
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handler
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);
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}
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return ForEach.topLevel(gltf, "techniques", handler);
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};
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ForEach.texture = function (gltf, handler) {
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return ForEach.topLevel(gltf, "textures", handler);
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};
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export default ForEach;
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