import Check from "../Core/Check.js";
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import defined from "../Core/defined.js";
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import defaultValue from "../Core/defaultValue.js";
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import DeveloperError from "../Core/DeveloperError.js";
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import RuntimeError from "../Core/RuntimeError.js";
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/**
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* An availability bitstream for use in an {@link ImplicitSubtree}. This handles
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* both Uint8Array bitstreams and constant values.
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*
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* @alias ImplicitAvailabilityBitstream
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* @constructor
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*
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* @param {Object} options An object with the following properties:
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* @param {Number} options.lengthBits The length of the bitstream in bits
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* @param {Boolean} [options.constant] A single boolean value indicating the value of all the bits in the bitstream if they are all the same
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* @param {Uint8Array} [options.bitstream] An array of bytes storing the bitstream in binary
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* @param {Number} [options.availableCount] A number indicating how many 1 bits are found in the bitstream
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* @param {Boolean} [options.computeAvailableCountEnabled=false] If true, and options.availableCount is undefined, the availableCount will be computed from the bitstream.
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* @private
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* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
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*/
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export default function ImplicitAvailabilityBitstream(options) {
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var lengthBits = options.lengthBits;
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var availableCount = options.availableCount;
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.number("options.lengthBits", lengthBits);
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//>>includeEnd('debug');
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var constant = options.constant;
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var bitstream = options.bitstream;
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if (defined(constant)) {
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// if defined, constant must be 1 which means all tiles are available
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availableCount = lengthBits;
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} else {
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var expectedLength = Math.ceil(lengthBits / 8);
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if (bitstream.length !== expectedLength) {
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throw new RuntimeError(
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"Availability bitstream must be exactly " +
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expectedLength +
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" bytes long to store " +
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lengthBits +
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" bits. Actual bitstream was " +
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bitstream.length +
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" bytes long."
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);
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}
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// Only compute the available count if requested, as this involves looping
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// over the bitstream.
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var computeAvailableCountEnabled = defaultValue(
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options.computeAvailableCountEnabled,
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false
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);
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if (!defined(availableCount) && computeAvailableCountEnabled) {
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availableCount = count1Bits(bitstream, lengthBits);
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}
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}
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this._lengthBits = lengthBits;
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this._availableCount = availableCount;
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this._constant = constant;
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this._bitstream = bitstream;
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}
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/**
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* Count the number of bits with value 1 in the bitstream. This is used for
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* computing availableCount if not precomputed
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*
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* @param {Uint8Array} bitstream The bitstream typed array
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* @param {Number} lengthBits How many bits are in the bitstream
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* @private
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*/
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function count1Bits(bitstream, lengthBits) {
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var count = 0;
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for (var i = 0; i < lengthBits; i++) {
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var byteIndex = i >> 3;
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var bitIndex = i % 8;
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count += (bitstream[byteIndex] >> bitIndex) & 1;
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}
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return count;
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}
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Object.defineProperties(ImplicitAvailabilityBitstream.prototype, {
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/**
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* The length of the bitstream in bits.
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*
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* @memberof ImplicitAvailabilityBitstream.prototype
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*
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* @type {Number}
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* @readonly
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* @private
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*/
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lengthBits: {
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get: function () {
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return this._lengthBits;
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},
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},
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/**
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* The number of bits in the bitstream with value <code>1</code>.
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*
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* @memberof ImplicitAvailabilityBitstream.prototype
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*
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* @type {Number}
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* @readonly
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* @private
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*/
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availableCount: {
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get: function () {
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return this._availableCount;
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},
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},
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});
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/**
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* Get a bit from the availability bitstream as a Boolean. If the bitstream
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* is a constant, the constant value is returned instead.
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*
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* @param {Number} index The integer index of the bit.
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* @returns {Boolean} The value of the bit
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* @private
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*/
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ImplicitAvailabilityBitstream.prototype.getBit = function (index) {
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//>>includeStart('debug', pragmas.debug);
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if (index < 0 || index >= this._lengthBits) {
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throw new DeveloperError("Bit index out of bounds.");
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}
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//>>includeEnd('debug');
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if (defined(this._constant)) {
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return this._constant;
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}
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// byteIndex is floor(index / 8)
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var byteIndex = index >> 3;
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var bitIndex = index % 8;
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return ((this._bitstream[byteIndex] >> bitIndex) & 1) === 1;
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};
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