/**
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* An enum of built-in semantics.
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*
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* @enum MetadataSemantic
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*
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* @private
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* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
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* @see {@link https://github.com/CesiumGS/3d-tiles/tree/3d-tiles-next/specification/Metadata/Semantics|Cesium Metadata Semantic Reference}
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*/
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var MetadataSemantic = {
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/**
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* A name, stored as a <code>STRING</code>. This does not have to be unique
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*
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* @type {String}
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* @constant
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* @private
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*/
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NAME: "NAME",
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/**
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* A unique identifier, stored as a <code>STRING</code>.
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*
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* @type {String}
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* @constant
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* @private
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*/
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ID: "ID",
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/**
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* A bounding box for a tile, stored as an array of 12 <code>FLOAT32</code> or <code>FLOAT64</code> components. The components are the same format as for <code>boundingVolume.box</code> in 3D Tiles 1.0. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code>
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*
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* @type {String}
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* @constant
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* @private
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*/
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TILE_BOUNDING_BOX: "TILE_BOUNDING_BOX",
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/**
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* A bounding region for a tile, stored as an array of 6 <code>FLOAT64</code> components. The components are <code>[west, south, east, north, minimumHeight, maximumHeight]</code>. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code>
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*
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* @type {String}
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* @constant
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* @private
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*/
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TILE_BOUNDING_REGION: "TILE_BOUNDING_REGION",
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/**
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* A bounding sphere for a tile, stored as an array of 4 <code>FLOAT32</code> or <code>FLOAT64</code> components. The components are <code>[centerX, centerY, centerZ, radius]</code>. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code>
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*
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* @type {String}
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* @constant
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* @private
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*/
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TILE_BOUNDING_SPHERE: "TILE_BOUNDING_SPHERE",
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/**
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* The minimum height of a tile above (or below) the WGS84 ellipsoid, stored as a <code>FLOAT32</code> or a <code>FLOAT64</code>. This semantic is used to tighten bounding regions implicitly calculated in <code>3DTILES_implicit_tiling</code>.
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*
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* @type {String}
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* @constant
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* @private
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*/
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TILE_MINIMUM_HEIGHT: "TILE_MINIMUM_HEIGHT",
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/**
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* The maximum height of a tile above (or below) the WGS84 ellipsoid, stored as a <code>FLOAT32</code> or a <code>FLOAT64</code>. This semantic is used to tighten bounding regions implicitly calculated in <code>3DTILES_implicit_tiling</code>.
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*
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* @type {String}
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* @constant
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* @private
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*/
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TILE_MAXIMUM_HEIGHT: "TILE_MAXIMUM_HEIGHT",
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/**
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* The horizon occlusion point for a tile, stored as an <code>ARRAY</code> of 3 <code>FLOAT32</code> or <code>FLOAT64</code> components.
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*
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* @see {@link https://cesium.com/blog/2013/04/25/horizon-culling/|Horizon Culling}
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*
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* @type {String}
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* @constant
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* @private
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*/
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TILE_HORIZON_OCCLUSION_POINT: "TILE_HORIZON_OCCLUSION_POINT",
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/**
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* The geometric error for a tile, stored as a <code>FLOAT32</code> or a <code>FLOAT64</code>. This semantic is used to override the geometric error implicitly calculated in <code>3DTILES_implicit_tiling</code>.
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*
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* @type {String}
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* @constant
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* @private
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*/
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TILE_GEOMETRIC_ERROR: "TILE_GEOMETRIC_ERROR",
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/**
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* A bounding box for the content of a tile, stored as an array of 12 <code>FLOAT32</code> or <code>FLOAT64</code> components. The components are the same format as for <code>boundingVolume.box</code> in 3D Tiles 1.0. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code>
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*
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* @type {String}
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* @constant
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* @private
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*/
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CONTENT_BOUNDING_BOX: "CONTENT_BOUNDING_BOX",
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/**
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* A bounding region for the content of a tile, stored as an array of 6 <code>FLOAT64</code> components. The components are <code>[west, south, east, north, minimumHeight, maximumHeight]</code>. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code>
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*
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* @type {String}
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* @constant
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* @private
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*/
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CONTENT_BOUNDING_REGION: "CONTENT_BOUNDING_REGION",
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/**
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* A bounding sphere for the content of a tile, stored as an array of 4 <code>FLOAT32</code> or <code>FLOAT64</code> components. The components are <code>[centerX, centerY, centerZ, radius]</code>. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code>
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*
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* @type {String}
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* @constant
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* @private
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*/
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CONTENT_BOUNDING_SPHERE: "CONTENT_BOUNDING_SPHERE",
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/**
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* The minimum height of the content of a tile above (or below) the WGS84 ellipsoid, stored as a <code>FLOAT32</code> or a <code>FLOAT64</code>
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*
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* @type {String}
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* @constant
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* @private
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*/
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CONTENT_MINIMUM_HEIGHT: "CONTENT_MINIMUM_HEIGHT",
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/**
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* The maximum height of the content of a tile above (or below) the WGS84 ellipsoid, stored as a <code>FLOAT32</code> or a <code>FLOAT64</code>
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*
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* @type {String}
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* @constant
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* @private
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*/
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CONTENT_MAXIMUM_HEIGHT: "CONTENT_MAXIMUM_HEIGHT",
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/**
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* The horizon occlusion point for the content of a tile, stored as an <code>ARRAY</code> of 3 <code>FLOAT32</code> or <code>FLOAT64</code> components.
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*
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* @see {@link https://cesium.com/blog/2013/04/25/horizon-culling/|Horizon Culling}
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*
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* @type {String}
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* @constant
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* @private
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*/
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CONTENT_HORIZON_OCCLUSION_POINT: "CONTENT_HORIZON_OCCLUSION_POINT",
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};
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export default Object.freeze(MetadataSemantic);
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