/**
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* A model's mesh and its materials.
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* <p>
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* Use {@link Model#getMesh} to create an instance.
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* </p>
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*
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* @alias ModelMesh
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* @internalConstructor
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* @class
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*
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* @see Model#getMesh
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*/
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function ModelMesh(mesh, runtimeMaterialsById, id) {
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var materials = [];
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var primitives = mesh.primitives;
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var length = primitives.length;
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for (var i = 0; i < length; ++i) {
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var p = primitives[i];
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materials[i] = runtimeMaterialsById[p.material];
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}
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this._name = mesh.name;
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this._materials = materials;
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this._id = id;
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}
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Object.defineProperties(ModelMesh.prototype, {
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/**
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* The value of the <code>name</code> property of this mesh.
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*
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* @memberof ModelMesh.prototype
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*
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* @type {String}
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* @readonly
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*/
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name: {
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get: function () {
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return this._name;
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},
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},
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/**
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* The index of the mesh.
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*
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* @memberof ModelMesh.prototype
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*
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* @type {String}
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* @readonly
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*/
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id: {
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get: function () {
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return this._id;
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},
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},
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/**
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* An array of {@link ModelMaterial} instances indexed by the mesh's
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* primitive indices.
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*
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* @memberof ModelMesh.prototype
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*
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* @type {ModelMaterial[]}
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* @readonly
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*/
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materials: {
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get: function () {
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return this._materials;
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},
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},
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});
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export default ModelMesh;
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