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| /**
| * The {@link ResourceLoader} state.
| *
| * @private
| */
| var ResourceLoaderState = {
| /**
| * The resource has not yet been loaded.
| *
| * @type {Number}
| * @constant
| * @private
| */
| UNLOADED: 0,
| /**
| * The resource is loading. In this state, external resources are fetched as needed.
| *
| * @type {Number}
| * @constant
| * @private
| */
| LOADING: 1,
| /**
| * The resource has finished loading, but requires further processing. GPU resources are allocated in this state as needed.
| *
| * @type {Number}
| * @constant
| * @private
| */
| PROCESSING: 2,
| /**
| * The resource has finished loading and processing; the results are ready to be used.
| *
| * @type {Number}
| * @constant
| * @private
| */
| READY: 3,
| /**
| * The resource loading or processing has failed due to an error.
| *
| * @type {Number}
| * @constant
| * @private
| */
| FAILED: 4,
| };
| export default Object.freeze(ResourceLoaderState);
|
|