import WebGLConstants from "../Core/WebGLConstants.js";
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/**
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* Determines the function used to compare stencil values for the stencil test.
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*
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* @enum {Number}
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*/
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var StencilFunction = {
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/**
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* The stencil test never passes.
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*
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* @type {Number}
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* @constant
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*/
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NEVER: WebGLConstants.NEVER,
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/**
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* The stencil test passes when the masked reference value is less than the masked stencil value.
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*
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* @type {Number}
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* @constant
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*/
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LESS: WebGLConstants.LESS,
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/**
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* The stencil test passes when the masked reference value is equal to the masked stencil value.
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*
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* @type {Number}
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* @constant
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*/
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EQUAL: WebGLConstants.EQUAL,
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/**
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* The stencil test passes when the masked reference value is less than or equal to the masked stencil value.
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*
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* @type {Number}
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* @constant
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*/
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LESS_OR_EQUAL: WebGLConstants.LEQUAL,
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/**
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* The stencil test passes when the masked reference value is greater than the masked stencil value.
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*
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* @type {Number}
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* @constant
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*/
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GREATER: WebGLConstants.GREATER,
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/**
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* The stencil test passes when the masked reference value is not equal to the masked stencil value.
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*
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* @type {Number}
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* @constant
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*/
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NOT_EQUAL: WebGLConstants.NOTEQUAL,
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/**
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* The stencil test passes when the masked reference value is greater than or equal to the masked stencil value.
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*
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* @type {Number}
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* @constant
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*/
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GREATER_OR_EQUAL: WebGLConstants.GEQUAL,
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/**
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* The stencil test always passes.
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*
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* @type {Number}
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* @constant
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*/
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ALWAYS: WebGLConstants.ALWAYS,
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};
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export default Object.freeze(StencilFunction);
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