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| /**
| * A tonemapping algorithm when rendering with high dynamic range.
| *
| * @enum {Number}
| * @private
| */
| var Tonemapper = {
| /**
| * Use the Reinhard tonemapping operator.
| *
| * @type {Number}
| * @constant
| */
| REINHARD: 0,
|
| /**
| * Use the modified Reinhard tonemapping operator.
| *
| * @type {Number}
| * @constant
| */
| MODIFIED_REINHARD: 1,
|
| /**
| * Use the Filmic tonemapping operator.
| *
| * @type {Number}
| * @constant
| */
| FILMIC: 2,
|
| /**
| * Use the ACES tonemapping operator.
| *
| * @type {Number}
| * @constant
| */
| ACES: 3,
|
| /**
| * @private
| */
| validate: function (tonemapper) {
| return (
| tonemapper === Tonemapper.REINHARD ||
| tonemapper === Tonemapper.MODIFIED_REINHARD ||
| tonemapper === Tonemapper.FILMIC ||
| tonemapper === Tonemapper.ACES
| );
| },
| };
| export default Object.freeze(Tonemapper);
|
|