15832144755
2022-01-06 7b4c8991dca9cf2a809a95e239d144697d3afb56
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uniform sampler2D colorTexture;
uniform sampler2D silhouetteTexture;
 
varying vec2 v_textureCoordinates;
 
void main(void)
{
    vec4 silhouetteColor = texture2D(silhouetteTexture, v_textureCoordinates);
    vec4 color = texture2D(colorTexture, v_textureCoordinates);
    gl_FragColor = mix(color, silhouetteColor, silhouetteColor.a);
}