15832144755
2022-01-06 7b4c8991dca9cf2a809a95e239d144697d3afb56
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uniform sampler2D u_texture;
 
varying vec2 v_textureCoordinates;
 
void main()
{
    vec4 color = texture2D(u_texture, v_textureCoordinates);
    gl_FragColor = czm_gammaCorrect(color);
}