/* This file is automatically rebuilt by the Cesium build process. */
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var clamp_1 = clamp;
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function clamp(value, min, max) {
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return min < max
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? (value < min ? min : value > max ? max : value)
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: (value < max ? max : value > min ? min : value)
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}
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var bitmapSdf = calcSDF;
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var INF = 1e20;
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function calcSDF(src, options) {
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if (!options) options = {};
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var cutoff = options.cutoff == null ? 0.25 : options.cutoff;
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var radius = options.radius == null ? 8 : options.radius;
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var channel = options.channel || 0;
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var w, h, size, data, intData, stride, ctx, canvas, imgData, i, l;
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// handle image container
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if (ArrayBuffer.isView(src) || Array.isArray(src)) {
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if (!options.width || !options.height) throw Error('For raw data width and height should be provided by options')
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w = options.width, h = options.height;
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data = src;
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if (!options.stride) stride = Math.floor(src.length / w / h);
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else stride = options.stride;
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}
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else {
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if (window.HTMLCanvasElement && src instanceof window.HTMLCanvasElement) {
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canvas = src;
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ctx = canvas.getContext('2d');
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w = canvas.width, h = canvas.height;
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imgData = ctx.getImageData(0, 0, w, h);
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data = imgData.data;
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stride = 4;
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}
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else if (window.CanvasRenderingContext2D && src instanceof window.CanvasRenderingContext2D) {
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canvas = src.canvas;
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ctx = src;
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w = canvas.width, h = canvas.height;
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imgData = ctx.getImageData(0, 0, w, h);
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data = imgData.data;
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stride = 4;
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}
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else if (window.ImageData && src instanceof window.ImageData) {
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imgData = src;
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w = src.width, h = src.height;
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data = imgData.data;
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stride = 4;
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}
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}
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size = Math.max(w, h);
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//convert int data to floats
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if ((window.Uint8ClampedArray && data instanceof window.Uint8ClampedArray) || (window.Uint8Array && data instanceof window.Uint8Array)) {
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intData = data;
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data = Array(w*h);
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for (i = 0, l = intData.length; i < l; i++) {
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data[i] = intData[i*stride + channel] / 255;
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}
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}
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else {
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if (stride !== 1) throw Error('Raw data can have only 1 value per pixel')
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}
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// temporary arrays for the distance transform
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var gridOuter = Array(w * h);
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var gridInner = Array(w * h);
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var f = Array(size);
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var d = Array(size);
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var z = Array(size + 1);
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var v = Array(size);
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for (i = 0, l = w * h; i < l; i++) {
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var a = data[i];
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gridOuter[i] = a === 1 ? 0 : a === 0 ? INF : Math.pow(Math.max(0, 0.5 - a), 2);
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gridInner[i] = a === 1 ? INF : a === 0 ? 0 : Math.pow(Math.max(0, a - 0.5), 2);
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}
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edt(gridOuter, w, h, f, d, v, z);
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edt(gridInner, w, h, f, d, v, z);
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var dist = window.Float32Array ? new Float32Array(w * h) : new Array(w * h);
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for (i = 0, l = w*h; i < l; i++) {
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dist[i] = clamp_1(1 - ( (gridOuter[i] - gridInner[i]) / radius + cutoff), 0, 1);
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}
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return dist
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}
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// 2D Euclidean distance transform by Felzenszwalb & Huttenlocher https://cs.brown.edu/~pff/dt/
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function edt(data, width, height, f, d, v, z) {
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for (var x = 0; x < width; x++) {
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for (var y = 0; y < height; y++) {
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f[y] = data[y * width + x];
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}
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edt1d(f, d, v, z, height);
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for (y = 0; y < height; y++) {
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data[y * width + x] = d[y];
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}
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}
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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f[x] = data[y * width + x];
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}
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edt1d(f, d, v, z, width);
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for (x = 0; x < width; x++) {
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data[y * width + x] = Math.sqrt(d[x]);
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}
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}
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}
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// 1D squared distance transform
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function edt1d(f, d, v, z, n) {
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v[0] = 0;
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z[0] = -INF;
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z[1] = +INF;
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for (var q = 1, k = 0; q < n; q++) {
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var s = ((f[q] + q * q) - (f[v[k]] + v[k] * v[k])) / (2 * q - 2 * v[k]);
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while (s <= z[k]) {
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k--;
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s = ((f[q] + q * q) - (f[v[k]] + v[k] * v[k])) / (2 * q - 2 * v[k]);
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}
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k++;
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v[k] = q;
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z[k] = s;
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z[k + 1] = +INF;
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}
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for (q = 0, k = 0; q < n; q++) {
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while (z[k + 1] < q) k++;
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d[q] = (q - v[k]) * (q - v[k]) + f[v[k]];
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}
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}
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export { bitmapSdf as default };
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