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| import { ShaderStruct } from "../../Source/Cesium.js";
|
| describe("Renderer/ShaderStruct", function () {
| it("constructs", function () {
| var struct = new ShaderStruct("TestStruct");
| expect(struct.name).toEqual("TestStruct");
| expect(struct.fields).toEqual([]);
| });
|
| it("addField adds fields", function () {
| var struct = new ShaderStruct("TestStruct");
| struct.addField("vec3", "positionMC");
| struct.addField("float", "weights[4]");
| struct.addField("OtherStruct", "complex");
| expect(struct.fields).toEqual([
| " vec3 positionMC;",
| " float weights[4];",
| " OtherStruct complex;",
| ]);
| });
|
| it("generateGlslLines generates a struct definition", function () {
| var struct = new ShaderStruct("TestStruct");
| struct.addField("vec3", "positionMC");
| struct.addField("float", "weights[4]");
| struct.addField("OtherStruct", "complex");
| expect(struct.generateGlslLines()).toEqual([
| "struct TestStruct",
| "{",
| " vec3 positionMC;",
| " float weights[4];",
| " OtherStruct complex;",
| "};",
| ]);
| });
|
| it("generateGlslLines pads an empty struct definition", function () {
| var struct = new ShaderStruct("Nothing");
| expect(struct.generateGlslLines()).toEqual([
| "struct Nothing",
| "{",
| " float _empty;",
| "};",
| ]);
| });
| });
|
|