export default function loaderProcess(loader, scene) {
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// Normally scene is responsible for resetting the job scheduler every frame
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// but since we're not calling scene.renderForSpecs we need to reset budgets
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// explicitly. This is only required for loaders that use the job scheduler
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// like GltfVertexBufferLoader, GltfIndexBufferLoader, and GltfTextureLoader
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scene.jobScheduler.resetBudgets();
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loader.process(scene.frameState);
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scene.jobScheduler.resetBudgets();
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}
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