import ApproximateTerrainHeights from "../Core/ApproximateTerrainHeights.js";
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import BoundingSphere from "../Core/BoundingSphere.js";
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import Check from "../Core/Check.js";
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import defaultValue from "../Core/defaultValue.js";
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import defined from "../Core/defined.js";
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import destroyObject from "../Core/destroyObject.js";
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import EventHelper from "../Core/EventHelper.js";
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import GroundPolylinePrimitive from "../Scene/GroundPolylinePrimitive.js";
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import GroundPrimitive from "../Scene/GroundPrimitive.js";
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import OrderedGroundPrimitiveCollection from "../Scene/OrderedGroundPrimitiveCollection.js";
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import PrimitiveCollection from "../Scene/PrimitiveCollection.js";
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import BillboardVisualizer from "./BillboardVisualizer.js";
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import BoundingSphereState from "./BoundingSphereState.js";
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import CustomDataSource from "./CustomDataSource.js";
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import GeometryVisualizer from "./GeometryVisualizer.js";
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import LabelVisualizer from "./LabelVisualizer.js";
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import ModelVisualizer from "./ModelVisualizer.js";
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import Cesium3DTilesetVisualizer from "./Cesium3DTilesetVisualizer.js";
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import PathVisualizer from "./PathVisualizer.js";
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import PointVisualizer from "./PointVisualizer.js";
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import PolylineVisualizer from "./PolylineVisualizer.js";
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/**
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* Visualizes a collection of {@link DataSource} instances.
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* @alias DataSourceDisplay
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* @constructor
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*
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* @param {Object} options Object with the following properties:
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* @param {Scene} options.scene The scene in which to display the data.
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* @param {DataSourceCollection} options.dataSourceCollection The data sources to display.
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* @param {DataSourceDisplay.VisualizersCallback} [options.visualizersCallback=DataSourceDisplay.defaultVisualizersCallback]
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* A function which creates an array of visualizers used for visualization.
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* If undefined, all standard visualizers are used.
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*/
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function DataSourceDisplay(options) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("options", options);
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Check.typeOf.object("options.scene", options.scene);
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Check.typeOf.object(
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"options.dataSourceCollection",
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options.dataSourceCollection
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);
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//>>includeEnd('debug');
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GroundPrimitive.initializeTerrainHeights();
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GroundPolylinePrimitive.initializeTerrainHeights();
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var scene = options.scene;
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var dataSourceCollection = options.dataSourceCollection;
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this._eventHelper = new EventHelper();
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this._eventHelper.add(
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dataSourceCollection.dataSourceAdded,
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this._onDataSourceAdded,
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this
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);
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this._eventHelper.add(
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dataSourceCollection.dataSourceRemoved,
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this._onDataSourceRemoved,
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this
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);
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this._eventHelper.add(
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dataSourceCollection.dataSourceMoved,
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this._onDataSourceMoved,
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this
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);
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this._eventHelper.add(scene.postRender, this._postRender, this);
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this._dataSourceCollection = dataSourceCollection;
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this._scene = scene;
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this._visualizersCallback = defaultValue(
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options.visualizersCallback,
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DataSourceDisplay.defaultVisualizersCallback
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);
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var primitivesAdded = false;
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var primitives = new PrimitiveCollection();
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var groundPrimitives = new PrimitiveCollection();
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if (dataSourceCollection.length > 0) {
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scene.primitives.add(primitives);
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scene.groundPrimitives.add(groundPrimitives);
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primitivesAdded = true;
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}
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this._primitives = primitives;
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this._groundPrimitives = groundPrimitives;
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for (var i = 0, len = dataSourceCollection.length; i < len; i++) {
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this._onDataSourceAdded(dataSourceCollection, dataSourceCollection.get(i));
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}
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var defaultDataSource = new CustomDataSource();
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this._onDataSourceAdded(undefined, defaultDataSource);
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this._defaultDataSource = defaultDataSource;
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var removeDefaultDataSourceListener;
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var removeDataSourceCollectionListener;
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if (!primitivesAdded) {
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var that = this;
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var addPrimitives = function () {
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scene.primitives.add(primitives);
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scene.groundPrimitives.add(groundPrimitives);
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removeDefaultDataSourceListener();
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removeDataSourceCollectionListener();
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that._removeDefaultDataSourceListener = undefined;
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that._removeDataSourceCollectionListener = undefined;
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};
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removeDefaultDataSourceListener = defaultDataSource.entities.collectionChanged.addEventListener(
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addPrimitives
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);
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removeDataSourceCollectionListener = dataSourceCollection.dataSourceAdded.addEventListener(
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addPrimitives
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);
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}
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this._removeDefaultDataSourceListener = removeDefaultDataSourceListener;
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this._removeDataSourceCollectionListener = removeDataSourceCollectionListener;
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this._ready = false;
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}
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/**
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* Gets or sets the default function which creates an array of visualizers used for visualization.
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* By default, this function uses all standard visualizers.
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*
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* @type {DataSourceDisplay.VisualizersCallback}
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*/
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DataSourceDisplay.defaultVisualizersCallback = function (
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scene,
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entityCluster,
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dataSource
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) {
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var entities = dataSource.entities;
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return [
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new BillboardVisualizer(entityCluster, entities),
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new GeometryVisualizer(
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scene,
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entities,
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dataSource._primitives,
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dataSource._groundPrimitives
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),
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new LabelVisualizer(entityCluster, entities),
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new ModelVisualizer(scene, entities),
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new Cesium3DTilesetVisualizer(scene, entities),
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new PointVisualizer(entityCluster, entities),
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new PathVisualizer(scene, entities),
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new PolylineVisualizer(
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scene,
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entities,
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dataSource._primitives,
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dataSource._groundPrimitives
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),
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];
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};
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Object.defineProperties(DataSourceDisplay.prototype, {
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/**
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* Gets the scene associated with this display.
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* @memberof DataSourceDisplay.prototype
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* @type {Scene}
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*/
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scene: {
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get: function () {
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return this._scene;
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},
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},
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/**
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* Gets the collection of data sources to display.
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* @memberof DataSourceDisplay.prototype
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* @type {DataSourceCollection}
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*/
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dataSources: {
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get: function () {
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return this._dataSourceCollection;
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},
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},
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/**
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* Gets the default data source instance which can be used to
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* manually create and visualize entities not tied to
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* a specific data source. This instance is always available
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* and does not appear in the list dataSources collection.
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* @memberof DataSourceDisplay.prototype
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* @type {CustomDataSource}
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*/
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defaultDataSource: {
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get: function () {
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return this._defaultDataSource;
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},
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},
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/**
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* Gets a value indicating whether or not all entities in the data source are ready
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* @memberof DataSourceDisplay.prototype
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* @type {Boolean}
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* @readonly
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*/
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ready: {
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get: function () {
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return this._ready;
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},
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},
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});
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/**
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* Returns true if this object was destroyed; otherwise, false.
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* <br /><br />
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* If this object was destroyed, it should not be used; calling any function other than
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* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
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*
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* @returns {Boolean} True if this object was destroyed; otherwise, false.
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*
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* @see DataSourceDisplay#destroy
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*/
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DataSourceDisplay.prototype.isDestroyed = function () {
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return false;
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};
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/**
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* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
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* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
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* <br /><br />
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* Once an object is destroyed, it should not be used; calling any function other than
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* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
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* assign the return value (<code>undefined</code>) to the object as done in the example.
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*
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* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
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*
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*
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* @example
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* dataSourceDisplay = dataSourceDisplay.destroy();
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*
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* @see DataSourceDisplay#isDestroyed
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*/
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DataSourceDisplay.prototype.destroy = function () {
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this._eventHelper.removeAll();
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var dataSourceCollection = this._dataSourceCollection;
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for (var i = 0, length = dataSourceCollection.length; i < length; ++i) {
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this._onDataSourceRemoved(
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this._dataSourceCollection,
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dataSourceCollection.get(i)
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);
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}
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this._onDataSourceRemoved(undefined, this._defaultDataSource);
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if (defined(this._removeDefaultDataSourceListener)) {
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this._removeDefaultDataSourceListener();
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this._removeDataSourceCollectionListener();
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} else {
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this._scene.primitives.remove(this._primitives);
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this._scene.groundPrimitives.remove(this._groundPrimitives);
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}
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return destroyObject(this);
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};
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/**
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* Updates the display to the provided time.
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*
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* @param {JulianDate} time The simulation time.
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* @returns {Boolean} True if all data sources are ready to be displayed, false otherwise.
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*/
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DataSourceDisplay.prototype.update = function (time) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("time", time);
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//>>includeEnd('debug');
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if (!ApproximateTerrainHeights.initialized) {
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this._ready = false;
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return false;
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}
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var result = true;
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var i;
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var x;
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var visualizers;
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var vLength;
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var dataSources = this._dataSourceCollection;
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var length = dataSources.length;
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for (i = 0; i < length; i++) {
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var dataSource = dataSources.get(i);
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if (defined(dataSource.update)) {
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result = dataSource.update(time) && result;
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}
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visualizers = dataSource._visualizers;
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vLength = visualizers.length;
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for (x = 0; x < vLength; x++) {
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result = visualizers[x].update(time) && result;
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}
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}
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visualizers = this._defaultDataSource._visualizers;
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vLength = visualizers.length;
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for (x = 0; x < vLength; x++) {
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result = visualizers[x].update(time) && result;
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}
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this._ready = result;
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return result;
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};
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DataSourceDisplay.prototype._postRender = function () {
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// Adds credits for all datasources
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var frameState = this._scene.frameState;
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var dataSources = this._dataSourceCollection;
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var length = dataSources.length;
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for (var i = 0; i < length; i++) {
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var dataSource = dataSources.get(i);
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var credit = dataSource.credit;
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if (defined(credit)) {
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frameState.creditDisplay.addCredit(credit);
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}
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// Credits from the resource that the user can't remove
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var credits = dataSource._resourceCredits;
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if (defined(credits)) {
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var creditCount = credits.length;
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for (var c = 0; c < creditCount; c++) {
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frameState.creditDisplay.addCredit(credits[c]);
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}
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}
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}
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};
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var getBoundingSphereArrayScratch = [];
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var getBoundingSphereBoundingSphereScratch = new BoundingSphere();
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/**
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* Computes a bounding sphere which encloses the visualization produced for the specified entity.
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* The bounding sphere is in the fixed frame of the scene's globe.
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*
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* @param {Entity} entity The entity whose bounding sphere to compute.
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* @param {Boolean} allowPartial If true, pending bounding spheres are ignored and an answer will be returned from the currently available data.
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* If false, the the function will halt and return pending if any of the bounding spheres are pending.
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* @param {BoundingSphere} result The bounding sphere onto which to store the result.
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* @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere,
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* BoundingSphereState.PENDING if the result is still being computed, or
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* BoundingSphereState.FAILED if the entity has no visualization in the current scene.
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* @private
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*/
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DataSourceDisplay.prototype.getBoundingSphere = function (
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entity,
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allowPartial,
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result
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) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("entity", entity);
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Check.typeOf.bool("allowPartial", allowPartial);
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Check.defined("result", result);
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//>>includeEnd('debug');
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if (!this._ready) {
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return BoundingSphereState.PENDING;
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}
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var i;
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var length;
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var dataSource = this._defaultDataSource;
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if (!dataSource.entities.contains(entity)) {
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dataSource = undefined;
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var dataSources = this._dataSourceCollection;
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length = dataSources.length;
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for (i = 0; i < length; i++) {
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var d = dataSources.get(i);
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if (d.entities.contains(entity)) {
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dataSource = d;
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break;
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}
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}
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}
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if (!defined(dataSource)) {
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return BoundingSphereState.FAILED;
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}
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var boundingSpheres = getBoundingSphereArrayScratch;
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var tmp = getBoundingSphereBoundingSphereScratch;
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var count = 0;
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var state = BoundingSphereState.DONE;
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var visualizers = dataSource._visualizers;
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var visualizersLength = visualizers.length;
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for (i = 0; i < visualizersLength; i++) {
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var visualizer = visualizers[i];
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if (defined(visualizer.getBoundingSphere)) {
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state = visualizers[i].getBoundingSphere(entity, tmp);
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if (!allowPartial && state === BoundingSphereState.PENDING) {
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return BoundingSphereState.PENDING;
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} else if (state === BoundingSphereState.DONE) {
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boundingSpheres[count] = BoundingSphere.clone(
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tmp,
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boundingSpheres[count]
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);
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count++;
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}
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}
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}
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if (count === 0) {
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return BoundingSphereState.FAILED;
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}
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boundingSpheres.length = count;
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BoundingSphere.fromBoundingSpheres(boundingSpheres, result);
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return BoundingSphereState.DONE;
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};
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DataSourceDisplay.prototype._onDataSourceAdded = function (
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dataSourceCollection,
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dataSource
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) {
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var scene = this._scene;
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var displayPrimitives = this._primitives;
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var displayGroundPrimitives = this._groundPrimitives;
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var primitives = displayPrimitives.add(new PrimitiveCollection());
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var groundPrimitives = displayGroundPrimitives.add(
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new OrderedGroundPrimitiveCollection()
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);
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dataSource._primitives = primitives;
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dataSource._groundPrimitives = groundPrimitives;
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var entityCluster = dataSource.clustering;
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entityCluster._initialize(scene);
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primitives.add(entityCluster);
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dataSource._visualizers = this._visualizersCallback(
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scene,
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entityCluster,
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dataSource
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);
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};
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DataSourceDisplay.prototype._onDataSourceRemoved = function (
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dataSourceCollection,
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dataSource
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) {
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var displayPrimitives = this._primitives;
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var displayGroundPrimitives = this._groundPrimitives;
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var primitives = dataSource._primitives;
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var groundPrimitives = dataSource._groundPrimitives;
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var entityCluster = dataSource.clustering;
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primitives.remove(entityCluster);
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var visualizers = dataSource._visualizers;
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var length = visualizers.length;
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for (var i = 0; i < length; i++) {
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visualizers[i].destroy();
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}
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displayPrimitives.remove(primitives);
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displayGroundPrimitives.remove(groundPrimitives);
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dataSource._visualizers = undefined;
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};
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DataSourceDisplay.prototype._onDataSourceMoved = function (
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dataSource,
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newIndex,
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oldIndex
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) {
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var displayPrimitives = this._primitives;
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var displayGroundPrimitives = this._groundPrimitives;
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var primitives = dataSource._primitives;
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var groundPrimitives = dataSource._groundPrimitives;
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if (newIndex === oldIndex + 1) {
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displayPrimitives.raise(primitives);
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displayGroundPrimitives.raise(groundPrimitives);
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} else if (newIndex === oldIndex - 1) {
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displayPrimitives.lower(primitives);
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displayGroundPrimitives.lower(groundPrimitives);
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} else if (newIndex === 0) {
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displayPrimitives.lowerToBottom(primitives);
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displayGroundPrimitives.lowerToBottom(groundPrimitives);
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displayPrimitives.raise(primitives); // keep defaultDataSource primitives at index 0 since it's not in the collection
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displayGroundPrimitives.raise(groundPrimitives);
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} else {
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displayPrimitives.raiseToTop(primitives);
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displayGroundPrimitives.raiseToTop(groundPrimitives);
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}
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};
|
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/**
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* A function which creates an array of visualizers used for visualization.
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* @callback DataSourceDisplay.VisualizersCallback
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*
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* @param {Scene} scene The scene to create visualizers for.
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* @param {DataSource} dataSource The data source to create visualizers for.
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* @returns {Visualizer[]} An array of visualizers used for visualization.
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*
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* @example
|
* function createVisualizers(scene, dataSource) {
|
* return [new Cesium.BillboardVisualizer(scene, dataSource.entities)];
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* }
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*/
|
export default DataSourceDisplay;
|