/*************************************************************************************************/ /*! * \file wsf_queue.h * * \brief General purpose queue service. * * Copyright (c) 2009-2018 Arm Ltd. All Rights Reserved. * * Copyright (c) 2019-2020 Packetcraft, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*************************************************************************************************/ #ifndef WSF_QUEUE_H #define WSF_QUEUE_H #include "wsf_types.h" #ifdef __cplusplus extern "C" { #endif /*! \addtogroup WSF_QUEUE_API * \{ */ /************************************************************************************************** Macros **************************************************************************************************/ /*! \brief Initialize a queue */ #define WSF_QUEUE_INIT(pQueue) \ { \ (pQueue)->pHead = NULL; \ (pQueue)->pTail = NULL; \ } /************************************************************************************************** Data Types **************************************************************************************************/ /*! \brief Queue structure */ typedef struct { void *pHead; /*!< \brief head of queue */ void *pTail; /*!< \brief tail of queue */ } wsfQueue_t; /************************************************************************************************** Function Declarations **************************************************************************************************/ /*************************************************************************************************/ /*! * \brief Enqueue an element to the tail of a queue. * * \param pQueue Pointer to queue. * \param pElem Pointer to element. */ /*************************************************************************************************/ void WsfQueueEnq(wsfQueue_t *pQueue, void *pElem); /*************************************************************************************************/ /*! * \brief Peek the head of a queue. * * \param pQueue Pointer to queue. * * \return Pointer to element that has been dequeued or NULL if queue is empty. */ /*************************************************************************************************/ void *WsfQueuePeek(wsfQueue_t *pQueue); /*************************************************************************************************/ /*! * \brief Dequeue an element from the head of a queue. * * \param pQueue Pointer to queue. * * \return Pointer to element that has been dequeued or NULL if queue is empty. */ /*************************************************************************************************/ void *WsfQueueDeq(wsfQueue_t *pQueue); /*************************************************************************************************/ /*! * \brief Push an element to the head of a queue. * * \param pQueue Pointer to queue. * \param pElem Pointer to element. */ /*************************************************************************************************/ void WsfQueuePush(wsfQueue_t *pQueue, void *pElem); /*************************************************************************************************/ /*! * \brief Insert an element into a queue. This function is typically used when iterating * over a queue. * * \param pQueue Pointer to queue. * \param pElem Pointer to element to be inserted. * \param pPrev Pointer to previous element in the queue before element to be inserted. * Note: set pPrev to NULL if pElem is first element in queue. * \return None. */ /*************************************************************************************************/ void WsfQueueInsert(wsfQueue_t *pQueue, void *pElem, void *pPrev); /*************************************************************************************************/ /*! * \brief Remove an element from a queue. This function is typically used when iterating * over a queue. * * \param pQueue Pointer to queue. * \param pElem Pointer to element to be removed. * \param pPrev Pointer to previous element in the queue before element to be removed. */ /*************************************************************************************************/ void WsfQueueRemove(wsfQueue_t *pQueue, void *pElem, void *pPrev); /*************************************************************************************************/ /*! * \brief Count the number of elements in a queue. * * \param pQueue Pointer to queue. * * \return Number of elements in queue. */ /*************************************************************************************************/ uint16_t WsfQueueCount(wsfQueue_t *pQueue); /*************************************************************************************************/ /*! * \brief Return TRUE if queue is empty. * * \param pQueue Pointer to queue. * * \return TRUE if queue is empty, FALSE otherwise. */ /*************************************************************************************************/ bool_t WsfQueueEmpty(wsfQueue_t *pQueue); /*************************************************************************************************/ /*! * \brief Check for a queue depth of 1 element. * * \param pQueue Queue. * * \return TRUE if Queue only has 1 element, FALSE otherwise. */ /*************************************************************************************************/ bool_t WsfIsQueueDepthOne(wsfQueue_t *pQueue); /*! \} */ /* WSF_QUEUE_API */ #ifdef __cplusplus }; #endif #endif /* WSF_QUEUE_H */