/*************************************************************************************************/ /*! * \file wsf_msg.c * * \brief Message passing service. * * Copyright (c) 2009-2018 Arm Ltd. All Rights Reserved. * * Copyright (c) 2019-2020 Packetcraft, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*************************************************************************************************/ #include "wsf_types.h" #include "wsf_msg.h" #include "wsf_assert.h" #include "wsf_trace.h" #include "wsf_buf.h" #include "wsf_queue.h" #include "wsf_os.h" /************************************************************************************************** Data Types **************************************************************************************************/ /* Internal message buf structure */ typedef struct wsfMsg_tag { struct wsfMsg_tag *pNext; wsfHandlerId_t handlerId; } wsfMsg_t; /*************************************************************************************************/ /*! * \brief Allocate a data message buffer to be sent with WsfMsgSend(). * * \param len Message length in bytes. * \param tailroom Tailroom length in bytes. * * \return Pointer to data message buffer or NULL if allocation failed. */ /*************************************************************************************************/ void *WsfMsgDataAlloc(uint16_t len, uint8_t tailroom) { return WsfMsgAlloc(len + tailroom); } /*************************************************************************************************/ /*! * \brief Allocate a message buffer to be sent with WsfMsgSend(). * * \param len Message length in bytes. * * \return Pointer to message buffer or NULL if allocation failed. */ /*************************************************************************************************/ void *WsfMsgAlloc(uint16_t len) { wsfMsg_t *pMsg; pMsg = WsfBufAlloc(len + sizeof(wsfMsg_t)); /* hide header */ if (pMsg != NULL) { pMsg++; } return pMsg; } /*************************************************************************************************/ /*! * \brief Free a message buffer allocated with WsfMsgAlloc(). * * \param pMsg Pointer to message buffer. */ /*************************************************************************************************/ void WsfMsgFree(void *pMsg) { WsfBufFree(((wsfMsg_t *)pMsg) - 1); } /*************************************************************************************************/ /*! * \brief Send a message to an event handler. * * \param handlerId Event handler ID. * \param pMsg Pointer to message buffer. */ /*************************************************************************************************/ void WsfMsgSend(wsfHandlerId_t handlerId, void *pMsg) { WSF_TRACE_MSG1("WsfMsgSend handlerId:%u", handlerId); /* get queue for this handler and enqueue message */ WsfMsgEnq(WsfTaskMsgQueue(handlerId), handlerId, pMsg); /* set task for this handler as ready to run */ WsfTaskSetReady(handlerId, WSF_MSG_QUEUE_EVENT); } /*************************************************************************************************/ /*! * \brief Enqueue a message. * * \param pQueue Pointer to queue. * \param handerId Set message handler ID to this value. * \param pElem Pointer to message buffer. */ /*************************************************************************************************/ void WsfMsgEnq(wsfQueue_t *pQueue, wsfHandlerId_t handlerId, void *pMsg) { wsfMsg_t *p; WSF_ASSERT(pMsg != NULL); /* get message header */ p = ((wsfMsg_t *)pMsg) - 1; /* set handler ID */ p->handlerId = handlerId; WsfQueueEnq(pQueue, p); } /*************************************************************************************************/ /*! * \brief Dequeue a message. * * \param pQueue Pointer to queue. * \param pHandlerId Handler ID of returned message; this is a return parameter. * * \return Pointer to message that has been dequeued or NULL if queue is empty. */ /*************************************************************************************************/ void *WsfMsgDeq(wsfQueue_t *pQueue, wsfHandlerId_t *pHandlerId) { wsfMsg_t *pMsg; if ((pMsg = WsfQueueDeq(pQueue)) != NULL) { *pHandlerId = pMsg->handlerId; /* hide header */ pMsg++; } return pMsg; } /*************************************************************************************************/ /*! * \brief Get the next message without removing it from the queue. * * \param pQueue Pointer to queue. * \param pHandlerId Handler ID of returned message; this is a return parameter. * * \return Pointer to the next message on the queue or NULL if queue is empty. */ /*************************************************************************************************/ void *WsfMsgPeek(wsfQueue_t *pQueue, wsfHandlerId_t *pHandlerId) { wsfMsg_t *pMsg = pQueue->pHead; if (pMsg != NULL) { *pHandlerId = pMsg->handlerId; /* hide header */ pMsg++; } return pMsg; } /*************************************************************************************************/ /*! * \brief Get the Nth message without removing it from the queue. * * \param pQueue Pointer to queue. * \param n Nth item from the top (0 = top element). * \param pHandlerId Handler ID of returned message; this is a return parameter. * * \return Pointer to the next message on the queue or NULL if queue is empty. */ /*************************************************************************************************/ void *WsfMsgNPeek(wsfQueue_t *pQueue, uint8_t n, wsfHandlerId_t *pHandlerId) { wsfMsg_t *pMsg = pQueue->pHead; while (pMsg && n--) { pMsg = pMsg->pNext; } if (pMsg != NULL) { *pHandlerId = pMsg->handlerId; /* hide header */ pMsg++; } return pMsg; }