import Check from "../Core/Check.js"; import defaultValue from "../Core/defaultValue.js"; import defined from "../Core/defined.js"; import PropertyTable from "./PropertyTable.js"; import PropertyTexture from "./PropertyTexture.js"; import FeatureMetadata from "./FeatureMetadata.js"; import MetadataTable from "./MetadataTable.js"; /** * Parse the EXT_feature_metadata glTF extension to create a * feature metadata object. * * @param {Object} options Object with the following properties: * @param {Object} options.extension The extension JSON object. * @param {MetadataSchema} options.schema The parsed schema. * @param {Object.} [options.bufferViews] An object mapping bufferView IDs to Uint8Array objects. * @param {Object.} [options.textures] An object mapping texture IDs to {@link Texture} objects. * @return {FeatureMetadata} A feature metadata object * @private * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */ export default function parseFeatureMetadataLegacy(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); var extension = options.extension; // The calling code is responsible for loading the schema. // This keeps metadata parsing synchronous. var schema = options.schema; //>>includeStart('debug', pragmas.debug); Check.typeOf.object("options.extension", extension); Check.typeOf.object("options.schema", schema); //>>includeEnd('debug'); var i; var propertyTables = []; var sortedIds; if (defined(extension.featureTables)) { // Store textures in an array sorted by the dictionary keys. This // allows compatibility with the newer EXT_mesh_features extension // which is array-based. sortedIds = Object.keys(extension.featureTables).sort(); for (i = 0; i < sortedIds.length; i++) { var featureTableId = sortedIds[i]; var featureTable = extension.featureTables[featureTableId]; var classDefinition = schema.classes[featureTable.class]; var metadataTable = new MetadataTable({ count: featureTable.count, properties: featureTable.properties, class: classDefinition, bufferViews: options.bufferViews, }); propertyTables.push( new PropertyTable({ id: featureTableId, count: featureTable.count, metadataTable: metadataTable, extras: featureTable.extras, extensions: featureTable.extensions, }) ); } } var propertyTextures = []; if (defined(extension.featureTextures)) { // Store textures in an array sorted by the dictionary keys. This // allows compatibility with the newer EXT_mesh_features extension // which is array-based. sortedIds = Object.keys(extension.featureTextures).sort(); for (i = 0; i < sortedIds.length; i++) { var featureTextureId = sortedIds[i]; var featureTexture = extension.featureTextures[featureTextureId]; propertyTextures.push( new PropertyTexture({ id: featureTextureId, featureTexture: featureTexture, class: schema.classes[featureTexture.class], textures: options.textures, }) ); } } return new FeatureMetadata({ schema: schema, propertyTables: propertyTables, propertyTextures: propertyTextures, statistics: extension.statistics, extras: extension.extras, extensions: extension.extensions, }); }