import Check from "../Core/Check.js";
import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import PropertyTable from "./PropertyTable.js";
import PropertyTexture from "./PropertyTexture.js";
import FeatureMetadata from "./FeatureMetadata.js";
import MetadataTable from "./MetadataTable.js";
/**
* Parse the EXT_feature_metadata glTF extension to create a
* feature metadata object.
*
* @param {Object} options Object with the following properties:
* @param {Object} options.extension The extension JSON object.
* @param {MetadataSchema} options.schema The parsed schema.
* @param {Object.} [options.bufferViews] An object mapping bufferView IDs to Uint8Array objects.
* @param {Object.} [options.textures] An object mapping texture IDs to {@link Texture} objects.
* @return {FeatureMetadata} A feature metadata object
* @private
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
*/
export default function parseFeatureMetadataLegacy(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
var extension = options.extension;
// The calling code is responsible for loading the schema.
// This keeps metadata parsing synchronous.
var schema = options.schema;
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("options.extension", extension);
Check.typeOf.object("options.schema", schema);
//>>includeEnd('debug');
var i;
var propertyTables = [];
var sortedIds;
if (defined(extension.featureTables)) {
// Store textures in an array sorted by the dictionary keys. This
// allows compatibility with the newer EXT_mesh_features extension
// which is array-based.
sortedIds = Object.keys(extension.featureTables).sort();
for (i = 0; i < sortedIds.length; i++) {
var featureTableId = sortedIds[i];
var featureTable = extension.featureTables[featureTableId];
var classDefinition = schema.classes[featureTable.class];
var metadataTable = new MetadataTable({
count: featureTable.count,
properties: featureTable.properties,
class: classDefinition,
bufferViews: options.bufferViews,
});
propertyTables.push(
new PropertyTable({
id: featureTableId,
count: featureTable.count,
metadataTable: metadataTable,
extras: featureTable.extras,
extensions: featureTable.extensions,
})
);
}
}
var propertyTextures = [];
if (defined(extension.featureTextures)) {
// Store textures in an array sorted by the dictionary keys. This
// allows compatibility with the newer EXT_mesh_features extension
// which is array-based.
sortedIds = Object.keys(extension.featureTextures).sort();
for (i = 0; i < sortedIds.length; i++) {
var featureTextureId = sortedIds[i];
var featureTexture = extension.featureTextures[featureTextureId];
propertyTextures.push(
new PropertyTexture({
id: featureTextureId,
featureTexture: featureTexture,
class: schema.classes[featureTexture.class],
textures: options.textures,
})
);
}
}
return new FeatureMetadata({
schema: schema,
propertyTables: propertyTables,
propertyTextures: propertyTextures,
statistics: extension.statistics,
extras: extension.extras,
extensions: extension.extensions,
});
}