//This file is automatically rebuilt by the Cesium build process. export default "vec2 computeSt(float featureId)\n\ {\n\ float stepX = model_textureStep.x;\n\ float centerX = model_textureStep.y;\n\ \n\ #ifdef MULTILINE_BATCH_TEXTURE\n\ float stepY = model_textureStep.z;\n\ float centerY = model_textureStep.w;\n\ \n\ float xId = mod(featureId, model_textureDimensions.x); \n\ float yId = floor(featureId / model_textureDimensions.x);\n\ \n\ return vec2(centerX + (xId * stepX), centerY + (yId * stepY));\n\ #else\n\ return vec2(centerX + (featureId * stepX), 0.5);\n\ #endif\n\ }\n\ ";