//This file is automatically rebuilt by the Cesium build process. export default "// This stage is only applied for Feature ID vertex attributes.\n\ // If Feature ID textures are present, those are used in the fragment shader.\n\ void featureStage(inout Feature feature)\n\ {\n\ float featureId = FEATURE_ID_ATTRIBUTE;\n\ \n\ if (featureId < model_featuresLength)\n\ {\n\ vec2 featureSt = computeSt(featureId);\n\ \n\ feature.id = int(featureId);\n\ feature.st = featureSt;\n\ feature.color = texture2D(model_batchTexture, featureSt);\n\ }\n\ // Floating point comparisons can be unreliable in GLSL, so we\n\ // increment the feature ID to make sure it's always greater\n\ // then the model_featuresLength - a condition we check for in the\n\ // pick ID, to avoid sampling the pick texture if the feature ID is\n\ // greater than the number of features.\n\ else\n\ {\n\ feature.id = int(model_featuresLength) + 1;\n\ feature.st = vec2(0.0);\n\ feature.color = vec4(1.0);\n\ }\n\ }\n\ ";