export default function loaderProcess(loader, scene) { // Normally scene is responsible for resetting the job scheduler every frame // but since we're not calling scene.renderForSpecs we need to reset budgets // explicitly. This is only required for loaders that use the job scheduler // like GltfVertexBufferLoader, GltfIndexBufferLoader, and GltfTextureLoader scene.jobScheduler.resetBudgets(); loader.process(scene.frameState); scene.jobScheduler.resetBudgets(); }