import Check from "../Core/Check.js"; import defaultValue from "../Core/defaultValue.js"; import defined from "../Core/defined.js"; import PropertyTextureProperty from "./PropertyTextureProperty.js"; /** * A feature texture. *

* See the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_mesh_features|EXT_mesh_features Extension} as well as the * previous {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} for glTF. *

* * @param {Object} options Object with the following properties: * @param {String} [options.name] Optional human-readable name to describe the table * @param {String|Number} [options.id] A unique id to identify the feature table, useful for debugging. For EXT_mesh_features, this is the array index in the feature tables array, for EXT_feature_metadata this is the dictionary key in the feature tables dictionary. * @param {Object} options.featureTexture The feature texture JSON. Note that this follows the legacy EXT_feature_metadata schema to allow full backwards compatibility. * @param {MetadataClass} options.class The class that properties conform to. * @param {Object.} options.textures An object mapping texture IDs to {@link Texture} objects. * * @alias PropertyTexture * @constructor * * @private * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */ function PropertyTexture(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); var featureTexture = options.featureTexture; var classDefinition = options.class; var textures = options.textures; //>>includeStart('debug', pragmas.debug); Check.typeOf.object("options.featureTexture", featureTexture); Check.typeOf.object("options.class", classDefinition); Check.typeOf.object("options.textures", textures); //>>includeEnd('debug'); var extensions = featureTexture.extensions; var extras = featureTexture.extras; var properties = {}; if (defined(featureTexture.properties)) { for (var propertyId in featureTexture.properties) { if (featureTexture.properties.hasOwnProperty(propertyId)) { properties[propertyId] = new PropertyTextureProperty({ property: featureTexture.properties[propertyId], classProperty: classDefinition.properties[propertyId], textures: textures, }); } } } this._name = options.name; this._id = options.id; this._class = classDefinition; this._properties = properties; this._extras = extras; this._extensions = extensions; } Object.defineProperties(PropertyTexture.prototype, { /** * A human-readable name for this texture * * @memberof PropertyTexture.prototype * @type {String} * @readonly * @private */ name: { get: function () { return this._name; }, }, /** * An identifier for this texture. Useful for debugging. * * @memberof PropertyTexture.prototype * @type {String|Number} * @readonly * @private */ id: { get: function () { return this._id; }, }, /** * The class that properties conform to. * * @memberof PropertyTexture.prototype * @type {MetadataClass} * @readonly * @private */ class: { get: function () { return this._class; }, }, /** * Extras in the JSON object. * * @memberof PropertyTexture.prototype * @type {*} * @readonly * @private */ extras: { get: function () { return this._extras; }, }, /** * Extensions in the JSON object. * * @memberof PropertyTexture.prototype * @type {Object} * @readonly * @private */ extensions: { get: function () { return this._extensions; }, }, }); /** * Gets the property with the given property ID. * * @param {String} propertyId The case-sensitive ID of the property. * @returns {PropertyTextureProperty|undefined} The property, or undefined if the property does not exist. * @private */ PropertyTexture.prototype.getProperty = function (propertyId) { //>>includeStart('debug', pragmas.debug); Check.typeOf.string("propertyId", propertyId); //>>includeEnd('debug'); return this._properties[propertyId]; }; export default PropertyTexture;