//This file is automatically rebuilt by the Cesium build process. export default "uniform highp sampler2D u_depthTexture;\n\ \n\ varying vec2 v_textureCoordinates;\n\ \n\ void main()\n\ {\n\ gl_FragColor = czm_packDepth(texture2D(u_depthTexture, v_textureCoordinates).r);\n\ }\n\ ";