/* This file is automatically rebuilt by the Cesium build process. */ define(['exports', './when-8166c7dd', './RuntimeError-4fdc4459', './ComponentDatatype-9ed50558', './WebGLConstants-0664004c'], (function (exports, when, RuntimeError, ComponentDatatype, WebGLConstants) { 'use strict'; /** * Constants for WebGL index datatypes. These corresponds to the * type parameter of {@link http://www.khronos.org/opengles/sdk/docs/man/xhtml/glDrawElements.xml|drawElements}. * * @enum {Number} */ var IndexDatatype = { /** * 8-bit unsigned byte corresponding to UNSIGNED_BYTE and the type * of an element in Uint8Array. * * @type {Number} * @constant */ UNSIGNED_BYTE: WebGLConstants.WebGLConstants.UNSIGNED_BYTE, /** * 16-bit unsigned short corresponding to UNSIGNED_SHORT and the type * of an element in Uint16Array. * * @type {Number} * @constant */ UNSIGNED_SHORT: WebGLConstants.WebGLConstants.UNSIGNED_SHORT, /** * 32-bit unsigned int corresponding to UNSIGNED_INT and the type * of an element in Uint32Array. * * @type {Number} * @constant */ UNSIGNED_INT: WebGLConstants.WebGLConstants.UNSIGNED_INT, }; /** * Returns the size, in bytes, of the corresponding datatype. * * @param {IndexDatatype} indexDatatype The index datatype to get the size of. * @returns {Number} The size in bytes. * * @example * // Returns 2 * var size = Cesium.IndexDatatype.getSizeInBytes(Cesium.IndexDatatype.UNSIGNED_SHORT); */ IndexDatatype.getSizeInBytes = function (indexDatatype) { switch (indexDatatype) { case IndexDatatype.UNSIGNED_BYTE: return Uint8Array.BYTES_PER_ELEMENT; case IndexDatatype.UNSIGNED_SHORT: return Uint16Array.BYTES_PER_ELEMENT; case IndexDatatype.UNSIGNED_INT: return Uint32Array.BYTES_PER_ELEMENT; } //>>includeStart('debug', pragmas.debug); throw new RuntimeError.DeveloperError( "indexDatatype is required and must be a valid IndexDatatype constant." ); //>>includeEnd('debug'); }; /** * Gets the datatype with a given size in bytes. * * @param {Number} sizeInBytes The size of a single index in bytes. * @returns {IndexDatatype} The index datatype with the given size. */ IndexDatatype.fromSizeInBytes = function (sizeInBytes) { switch (sizeInBytes) { case 2: return IndexDatatype.UNSIGNED_SHORT; case 4: return IndexDatatype.UNSIGNED_INT; case 1: return IndexDatatype.UNSIGNED_BYTE; //>>includeStart('debug', pragmas.debug); default: throw new RuntimeError.DeveloperError( "Size in bytes cannot be mapped to an IndexDatatype" ); //>>includeEnd('debug'); } }; /** * Validates that the provided index datatype is a valid {@link IndexDatatype}. * * @param {IndexDatatype} indexDatatype The index datatype to validate. * @returns {Boolean} true if the provided index datatype is a valid value; otherwise, false. * * @example * if (!Cesium.IndexDatatype.validate(indexDatatype)) { * throw new Cesium.DeveloperError('indexDatatype must be a valid value.'); * } */ IndexDatatype.validate = function (indexDatatype) { return ( when.defined(indexDatatype) && (indexDatatype === IndexDatatype.UNSIGNED_BYTE || indexDatatype === IndexDatatype.UNSIGNED_SHORT || indexDatatype === IndexDatatype.UNSIGNED_INT) ); }; /** * Creates a typed array that will store indices, using either * or Uint32Array depending on the number of vertices. * * @param {Number} numberOfVertices Number of vertices that the indices will reference. * @param {Number|Array} indicesLengthOrArray Passed through to the typed array constructor. * @returns {Uint16Array|Uint32Array} A Uint16Array or Uint32Array constructed with indicesLengthOrArray. * * @example * this.indices = Cesium.IndexDatatype.createTypedArray(positions.length / 3, numberOfIndices); */ IndexDatatype.createTypedArray = function ( numberOfVertices, indicesLengthOrArray ) { //>>includeStart('debug', pragmas.debug); if (!when.defined(numberOfVertices)) { throw new RuntimeError.DeveloperError("numberOfVertices is required."); } //>>includeEnd('debug'); if (numberOfVertices >= ComponentDatatype.CesiumMath.SIXTY_FOUR_KILOBYTES) { return new Uint32Array(indicesLengthOrArray); } return new Uint16Array(indicesLengthOrArray); }; /** * Creates a typed array from a source array buffer. The resulting typed array will store indices, using either * or Uint32Array depending on the number of vertices. * * @param {Number} numberOfVertices Number of vertices that the indices will reference. * @param {ArrayBuffer} sourceArray Passed through to the typed array constructor. * @param {Number} byteOffset Passed through to the typed array constructor. * @param {Number} length Passed through to the typed array constructor. * @returns {Uint16Array|Uint32Array} A Uint16Array or Uint32Array constructed with sourceArray, byteOffset, and length. * */ IndexDatatype.createTypedArrayFromArrayBuffer = function ( numberOfVertices, sourceArray, byteOffset, length ) { //>>includeStart('debug', pragmas.debug); if (!when.defined(numberOfVertices)) { throw new RuntimeError.DeveloperError("numberOfVertices is required."); } if (!when.defined(sourceArray)) { throw new RuntimeError.DeveloperError("sourceArray is required."); } if (!when.defined(byteOffset)) { throw new RuntimeError.DeveloperError("byteOffset is required."); } //>>includeEnd('debug'); if (numberOfVertices >= ComponentDatatype.CesiumMath.SIXTY_FOUR_KILOBYTES) { return new Uint32Array(sourceArray, byteOffset, length); } return new Uint16Array(sourceArray, byteOffset, length); }; var IndexDatatype$1 = Object.freeze(IndexDatatype); exports.IndexDatatype = IndexDatatype$1; }));